Floria is the story of a Rose who is tasked with protecting Queen Cereus, the Queen of the Night, who only blooms once a year from the effort of the other flowers around her. King Helianthus, a being of pure light, wants the other flowers to worship him and give him eternal life by taking all of the ryes - petals given to Cereus every year to let her blossom.

How we built it

Our game was build in Unreal Engine using C++.

Challenges we ran into

Making animations fire properly, incorporating keys to fire animations, getting all the sprites done.

Accomplishments that we're proud of

We have a functioning, playable demo!

What we learned

Making a video game is hard!

What's next for Floria

The original plan was for this game to be a multiplayer online RPG (MMORPG). We chose Unreal Engine to create this game because it allows for an easier way to integrate this later.

Other plans include more plot-related quests, side quests, more NPCs, and more mobs.

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