Inspiration

Leap Motion -> Something that we can do with our hands -> There is a Tower of Hanoi game pieces at the robotic lab -> That's it

What it does

Using input data and hand analysis from Leap Motion, the players can pick up and put down the disks using different hand gestures.

How we built it

We built it using Javafx as our animator and the sdk given on Leap Motion's website

Challenges we ran into

The largest challenge for us was how to synchronize the Leap Motion listener with the Animation Timer, as well as hand gesture recognition given the reliability of Leap Motion giving us reliable data sets.s We encountered several problems with Javafx. We, though, did consider several alternatives such as using Unity as our animator, we came back to the IDE that everyone on our team was familiar with.

Accomplishments that we're proud of

That we were able to finish what we had planned for since the beginning: the technicality, the theme, and most important, the aesthetic design of the game.

What we learned

We became more familiar with designing animation/game in Java and given time and resources to learn new skills, why not to use Java to do similar tasks.

What's next for Floating Tower of Hanoi

More accurate hand motion detection.

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