Inspiration
The inspiration when making the game was the lack of simplistic and relieving games on the market. I found that many games were focused towards dark mystery puzzles like The Room and FPS action shooters like COD Modern Warfare on mobile. And for a person like me, I believe that these calm and relieving puzzles games really do positively impacts one’s health and mental.
How to Play
Each level is associated to a positive word. When you click on a level you transition to the 3D scene which you play the game. Whenever you tap a tile, the tile and its adjacent tiles will flip to its other side. The objective of the game is to solve the puzzle by having all the tiles flipped onto one side. Although the objective seems simple, it turns to be addictive and harder than expected.
How I built it
I created this game using the Godot Engine. When creating the assets like the trees, grass, cactus, and water I aimed towards a low poly design. The game’s playtime is a lot longer than expected due to the sheer difficulty of the puzzles. The arcade style of the game is a lot of fun and I had a great time making it. The puzzles are created using instances of tiles which gets its flip data from 2D arrays.
What I learned
Overall, the process was difficult for when I was making it. This was one of my first games using the Godot engine so I learned a lot throughout the whole process. It was extremely time-consuming learning the engine, creating the game, and learning how to 3D models, however it was both enlightening and fun in the long run.
What's next for FLI-P Game
I hope that one day I could publish the game if I ever get back to it.
Built With
- gdscript
- godot

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