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I love casual games and the webxr space has some, but they're often "artistic" or "proof of concept"...I wanted to build "something I'd like to play"

Pilot a ship, complete missions, share your results...

Babylonjs, vite, and claude code.

3d/vr is HARD user interfaces are completely different and physics has a lot of math that ... umm... you dont' normally deal with.

Building AI MCP servers to help move faster.

WebXR has a tone of potential and it just needs a better discovery mechanism.

What's next for flat earth defense.... multiplayer....we want to enable playing coop against bots and head to head...as well as the ability to author and publish your own levels.

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