We wanted to learn Unity for VR. A game is the logical step.

What it does

It is similar to the game flappy bird but you have to flap the controllers like wings and then you fly.

How we built it

We used Unity and C# to create the game and then added it to an Oculus to run it.

Challenges we ran into

Unity is horribly intuitive. On-top of that we ran into multiple computer issues from a computer dying to segmentation faults. Unity is really difficult to learn but we over came it.

Accomplishments that we are proud of

We created a working game in a very short amount of time with a technology we didn't know

What we learned

We learned Unity, more in depth C#, and how to build a game.

What's next for Flap Bird Reality

Nothing are you kidding me?

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