Inspiration
We got our inspiration from games like The Witness and Portal, but we brought a lot of our originality to it
What it does
It gives you the opportunity of navigating through an open world and exploring all of its corners
How we built it
We build the game using Blender for 3D modelling and Unity as a game engine. The assistant was created using Microsoft Bot Framework QnA Maker
Challenges we ran into
It was the first time we used Bot Framework and we would say the difficulty laid in linking the bot to a console we made in Unity
Accomplishments that we're proud of
We managed to achieve full functionality
What we learned
We learned to use Microsoft Bot Framework and we developed our skills in game development even more, to the point where we implemented this game in less than 24h
What's next for Flames of Agartha
Implement bigger and better puzzles, plus add more areas
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