Inspiration

We got our inspiration from games like The Witness and Portal, but we brought a lot of our originality to it

What it does

It gives you the opportunity of navigating through an open world and exploring all of its corners

How we built it

We build the game using Blender for 3D modelling and Unity as a game engine. The assistant was created using Microsoft Bot Framework QnA Maker

Challenges we ran into

It was the first time we used Bot Framework and we would say the difficulty laid in linking the bot to a console we made in Unity

Accomplishments that we're proud of

We managed to achieve full functionality

What we learned

We learned to use Microsoft Bot Framework and we developed our skills in game development even more, to the point where we implemented this game in less than 24h

What's next for Flames of Agartha

Implement bigger and better puzzles, plus add more areas

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