I've seen a lot of filters with the render pass and they really inspired me, I really wanted to learn that feature and I've to thanks many people that shared their projects that really helped me to learn Another important part for me was the music, I love music, I always listen to it while I'm working so I really wanted my filter to be audio responsive This filters shows some flames behind the user (using the scene render pass and the delay frame patches), the flames follow the user using the segmentation feature. I've used an UI picker to allow the user to choose if he wants the flames to have a standard height of if they should react to music (I've used the audio analyzer path for that) There are also a pair of 3D glasses that I've realized that the user can move or hide using the UI slider The user can change the color of the flames and of the flames just by tapping the screen There is a LUT on the screen to change the color of the filter and make them warmer :) I really think that this filter could be perfect for reels since the users can dance while the flames react to the music, or it could also be used for funny videos to make an angry character ;) Thanks for attention, I really hope you like my filter :)
Github link: https://github.com/LucaMor28/Flames Test link: https://www.instagram.com/ar/345344269845648/?ch=MjE1ZDgzMTJjOTU3YTdkM2UxOWFmYjkxNjQ5MTcxNWE%3D
https://www.instagram.com/ar/345344269845648/
https://www.instagram.com/ar/334943344386934/?ch=NWUwN2I4YzcyZjdjMTI1YjhhMDk0YTBhZDUyMTg5MTE%3D
Log in or sign up for Devpost to join the conversation.