As a group, we wanted to reimagine the simple fun of Flappy Bird and infuse it with a sense of environmental chaos and challenge. The idea behind Forest Fire came from the thought: “What if your own voice could shape the danger?”

Instead of just tapping, players can speak commands that unleash obstacles like lightning, falling rocks, creeping vines — as they guide their bird through a burning forest. The twist? Every command makes the game harder.

We wanted to create a game where your voice isn’t just a tool — it’s a hazard.

To build the actual game design, we utilized Comet, the source code editor we used is Visual Studio Code and the language we used for the website is HTML.

One of the challenges we ran into was trying to cohesively intgerate a microphone to allow users to interact with the game with their voice.

At first, the game requested permission from users after the game starts, causing them to lose immediately. This obstacle pushed us to recode everything to ensure the game was as effecient as possible for users.

By integreating voice recognition, we made it a seamless for players to trigger their own obstacles.

Overall, we learned the importance of user experience flow — requesting microphone access at the right time prevents unnecessary frustration.

Forest Flyer hopes to implement features such as a leaderboard for survival times and versus modes where players trigger hazards for each other.

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