Here's the Story

6-year-old Jojo has Type 1 diabetes. He **hates** taking the time to read his sugar before meals, and **loves** to sneak cookies in the middle of the night. Thanks to these habits, Jojo often finds himself feeling woozy from hyperglycemia.

But one thing Jojo doesn't have trouble with is iOS games. He loves playing all kinds of apps on any phone or tablet he can get a hold of. How can Jojo learn to handle his diabetes and have fun?

Here Comes Fitzy

Fitzy uses the Johnson & Johnson OneTouch Reveal API to apply Blood Glucose Levels in a kid-friendly and understandable setting. Users create and customize a Fitzy, then must keep their Fitzy happy through frequent, healthy readings.

Through kid-friendly graphics and sounds, users feel immediate and emotive effects of their healthy practices. When users monitor their Blood Glucose closely, they receive coins to purchase different cosmetic items for their Fitzy. It is our hope that this positive reinforcement will incentivize a healthy diabetic lifestyle early on.

How we built it

Fitzy was built by KALA, a team of 3 University of Pennsylvania engineers. We used Objective-C and XCode to compose the application, and created all art during the hackathon with Adobe PhotoShop.

What's next for Fitzy

Fitzy is only getting started, with future features planned such as multiplayer, integration of other fitness APIs and more features and characters.

Share this project: