Inspiration

We were somewhat inspired by geolocational gaming apps a la pokemonGo. We hadn't had any experience with fitbit app development, or even app development in general and decided to try it out.

What it does

When you open the app, you choose a class for your character. The objective of the game is to defeat monsters to earn coins to upgrade your character. The class you choose determines how you can damage monsters. The Wizard class deals damage based on heart rate. The Warrior class deals damage based on pace count. The Berserker class deals damage based on how fast you can shake your fitbit. Monsters do a constant amount of damage every five seconds, and the player deals damage based on how well they perform every five seconds.

How we built it

We built the app using fitbit Studio, which involves javascript, css, and xml.

Challenges we ran into

There aren't many resources for fitbit app development on the internet to look for when needing help.

Accomplishments that we're proud of

Even though we still get the occasional weird error when a sensor gives a wrong value, we managed to get the UI and basic functionality working with about 30 min to spare.

What we learned

None of us had any javascript experience, so javascript.

What's next for fitrym

Implementing a pay-to-win version.

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