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FitQuest introduces a gamified way to stay active by turning your city into a competitive fitness playground.
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The home dashboard gives users a quick overview of their progress, streaks, points, and weekly activity.
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FitQuest is designed for a smooth and intuitive mobile experience, making fitness easy on the go.
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Walking inside a zone captures the territory and visually marks your progress on the city map.
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After completing an activity, users are rewarded with points, XP, and positive reinforcement.
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An overview of all major screens showing how FitQuest connects activity, maps, rewards, and competition.
Inspiration
Staying active is important, but for many people it feels repetitive and boring. Gyms aren’t always accessible, and basic fitness apps don’t keep users motivated for long. We wanted to change that by making healthy activities more engaging and enjoyable, especially in urban environments. FitQuest was inspired by the idea that fun and friendly competition can motivate people to move more.
What it does
FitQuest makes healthy activities fun through gamification. Users walk or move in their neighborhoods to compete with friends and capture territories, earning points for staying active. Instead of forcing workouts, FitQuest encourages people to naturally adopt a more active and healthier lifestyle through play and competition.
How we built it
Frontend: React Native (Expo) for a smooth cross-platform mobile experience Backend: Supabase for authentication, real-time data, and APIs Geospatial System: Uber’s H3 hexagonal grid to divide cities into competitive zone AI Integration: Gemini Vision to validate real-world activity and ensure fair play
This combination allowed us to build an interactive, scalable, and engaging fitness experience.
Challenges we ran into
Tracking movement accurately in dense city areas Designing fair territory scoring without encouraging misuse Managing battery usage during background tracking Verifying real activity while keeping the app simple for users
Each challenge helped us refine both the technical and user experience aspects of FitQuest.
Accomplishments that we're proud of
Developed a working prototype that gamifies real-world activity Successfully implemented friend-based competition and territory capture Built a system that encourages healthy habits without feeling forced Designed a solution that can scale across cities and communities
What we learned
People are more consistent when fitness feels fun, not forced Gamification can turn simple activities into engaging experiences Building real-world applications requires balancing performance and usability Clear teamwork and rapid iteration are critical in long hackathons
What's next for FitQuest
Team challenges and social leaderboards Community-based fitness goals More interactive quests and events Expansion to new cities with enhanced gameplay
Our goal is simple: "To make healthy activities more fun, motivating, and social for everyone."
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