Inspiration

When I first saw the nostalgia criteria for the project, I knew I wanted to base the theme of my game around my favorite childhood movie. I wanted to create a game that both kids and adults could play and enjoy. I was also able to find a lot of great artwork on opengameart.org that perfectly fit the theme.

What it does

It's a game where you are a lost fish trying to find his way home. You have to avoid the dangers in the ocean and keep swimming until you safely reach home.

How we built it

I built this project using Python and Pygames. I referred to the pygame documentation (https://www.pygame.org/docs/#) and used art from the open game art website recommended in the Hackathon instructions (https://opengameart.org/).

Challenges we ran into

Importing the different images for the sprites was one of the first challenges I ran into. Since it was coming from multiple sources, the sizing and resolution were all different so it took a lot of time to even them out and incorporate them into the game. Another challenge was adjusting the game speed and difficulty to the optimal level for the intended audience.

Accomplishments that we're proud of

I am proud of sticking with my idea throughout the project and completing the game how I envisioned it. I think it is a visual appealing and creative game that a large variety of people could play and enjoy (beginners and experienced gamers alike).

What we learned

I had no idea how much was possible with the pygame library. When doing my initial research, I found 3d games, physics based games, and a lot of complex projects built solely with pygame. It definitely has gotten me more interested in it and I plan on exploring more in the future.

What's next for Fishy Run

I am planning on adding extra features such as sound effects and a multiplayer option. I'd like to possibly add different levels and a point system.

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