Inspiration
Fish Persuasion is inspired by silly and absurd games like Cult of the Lamb, Turnip Boy Commits Tax Evasion, and so on. I am also inspired by Fish Audio!
What it does
In the game, you can move around the player and shout into a pond. If the fishes are enticed by what you say, they will emerge from the pond ― then, you have to persuade the fish to leave the pond and come with you!
The fishes also have different preferences ― eg. some might like food more, some might like exploring cool things, and they will subtly drop hints that the player must appeal to.
How I built it
Fish Persuasion is built with Godot Engine, Fish Audio API, and Gemini API.
Challenges I ran into
I struggled with receiving the audio stream from Fish Audio and playing it in Godot Engine. Turns out, support for dynamically loading MP3 and WAV files were just added into the engine. Super convenient!
Accomplishments that I'm proud of
I am proud of the visual direction of the project.
What I learned
I learnt a lot about working with APIs through Godot, which I have never done in-depth before.
What's next for Fish Persuasion.
Built With
- audio
- fish
- fishaudio
- gemini
- godot

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