Inspiration

I wanted to try creating a small, funny world with a strong focus on touch gestures: I first decided on the gestures I wanted (spirals and scrubbing) and then came up with the game based on touch input.

What it does

Deep Sea Dental is an arcade-style score chaser. You race toward the shark by drawing circles and spirals on your screen to steer around hazards. When you arrive, you scrub plaque off each tooth, dodge falling anchors, and fight against a shrinking dental-health bar. There's also a leaderboard that lets players compete with friends.

How we built it

The world was created in Horizon’s desktop editor but designed specifically for Meta Horizon Mobile. I used a portrait-first layout, Noesis UI for the HUD, GenAI, Blender, and Substance Painter.

Challenges we ran into

The hardest part was reading touch gestures in a way that felt responsive but still reliable for game logic.

Accomplishments that we're proud of

Finishing in time.

What we learned

It was great learning how to use Noesis UI.

What's next for Fish

Tonnes of polish, bug fixes, and balance tweaking.

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