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About the project:

A multiplayer space adventure survival game. The difference from most similar games lies in the rigid binding to science fiction and the exact sciences (physics, chemistry, astronomy, etc.).

This project is the main project of my life. I learned to draw for him. I 'm learning to program for him. firstwave

Project Milestones:

+Basic design. Win x64 Demo

->Location “Orbit” (Physics of cosmic bodies. Capsule control. Creating and launching the sale trc-20 token)

Built With

  • blender3d
  • gdscript
  • godot
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Updates

posted an update

Updated the original post. I'm not doing any programming yet, my brain should rest after understanding the "Orbit" location template.

As a recreation, I draw a Cryptoday NFT cartoon https://devpost.com/software/cryptoday. Unfortunately, it's quite problematic to post pictures here, so you can follow CryptoDay here: https://forum.trondao.org/t/cryptoday-nft-cartoon-handmade/3615

However, the development of the FirstWave game never stops: sometimes I wake up in the middle of the night to write down a new idea - they do not interfere with each other, I initially set myself the goal that the game would develop in a tree-like manner: gradually becoming more complex and acquiring new additions.

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posted an update

I'm learning a new version of the game engine. The location had some problems due to the size of the location, in particular, it has to do with 32-bit floating point. The new version added the ability to build an engine with a 64-bit floating point. I am currently upgrading to a newer version.

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