Inspiration

Our inspiration was from the virtual reality workshop where we were able to experience Unity's capabilities in first person games. Our initial ideas were to use VR to simulate environments but we unable to get a headset. Instead, we decided to create a maze to challenge puzzle solving skills and for enjoyment.

What it does

Within 40 seconds the player must navigate the maze and locate the golden block. If the user reaches the block then they win and they will be notified! If they do not reach the block in 40 seconds their sprite will disappear and they will be unable to continue.

How we built it

We used Unity to construct the environment and used Visual Studio to program the C# scripts for the movement of the player and camera. We also used Visual Studio to create the interactions between the final block and the player.

Challenges we ran into

We had issues with the certain data types and the unfamiliarity of Unity, Visual Studio, and C#. It was our first time working with all of these so we needed to research how to do most of the work.

Accomplishments that we're proud of

We are proud of being able to rotate the camera in respect to the user input and being able to learn a new language and compiler within the time frame of a hackathon.

What we learned

We learned how to use Visual Studio, Unity, and C#. We also learned how to incorporate physics into game simulations and how to program input.

What's next for First Person Maze

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