Inspiration

  • The mascot.

What it does

  • Shoots fire.

How we built it

  • C# in Unity and Character Design with Procreate

Challenges we ran into

  • Figuring out the git and GitHub environment, and then merging everything once we had all of the assets created.

Accomplishments that we're proud of

  • The game being a working, tangible thing.

What we learned

  • Guys, we learned it all. We learned what works on a screen. We learned what teamworks is. We learned that Dragons can breathe fire.

What's next for Fireball Clicker

  • [Audible laughing]

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