Inspiration
- The mascot.
What it does
- Shoots fire.
How we built it
- C# in Unity and Character Design with Procreate
Challenges we ran into
- Figuring out the git and GitHub environment, and then merging everything once we had all of the assets created.
Accomplishments that we're proud of
- The game being a working, tangible thing.
What we learned
- Guys, we learned it all. We learned what works on a screen. We learned what teamworks is. We learned that Dragons can breathe fire.
What's next for Fireball Clicker
- [Audible laughing]
Log in or sign up for Devpost to join the conversation.