Inspiration

Cute furry animals and lights!

What it does

Players can explore the level, collecting glowing cubes along the way. All the while dodging deadly spikes.

How I built it

I build it with my teammates Rafael Joseph and Jose Mayo. We used Unity to create the game. I did the coding, level design, and protagonist character model. Rafael created some of the character concept art and textures. Jose created the environment art.

Challenges I ran into

Adjusting to the 2D code differences as compared to the original 3D version of Unity.

Accomplishments that I'm proud of

That we got out what we did, in the time span that we had.

What I learned

I need to learn more about ai programming in general.

What's next for Fire in the Hearth

Hopefully completion of three or four different levels, complete with bosses. Also the ability to have the player's glow aura increase as they progress.

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