Inspiration

Our love for indie horror games was our main inspiration, and the arcade theme was the perfect setting for idea to come to light. We decided to make it a 2D point-and-click style game, as we are familiar with the mechanic and it should be relatively simple to make (or so we thought).

What it does

It opens with a start menu, viewing the outside of the arcade. Once you click start, you enter the lobby, and the plan was to have the lights go out and a soul tells you eerily to "get out." But when you try to leave, you find the door is locked, and you need to find the code to unlock by beating two arcade games. With each win, a soul gives you clues to the code. Once you acquire the code, you go back to the lobby to enter it into the keypad, which then unlocks the door and you escape/win. The whole time, the old man who runs the arcade was hunting you, using a timer feature that limits how long you can stay in a room. You also have a limited time to escape, otherwise you meet your demise. But yeah, that was the plan, but we ran into many roadblocks, as we'll explain further down.

How we built it

We built the game using Godot, a game programming software. We all had little to no experience with it, but it seemed the most feasible and fastest to pick up. One of our teammates is an amazing digital artist, so he was tasked with drawing the scene backgrounds while the rest of us got to work on the code.

Challenges we ran into

Since this was a new experience for all of us, it was inevitable that we would hit some bumps. From learning GDScript to how Godot itself worked to animating sprites and transitioning scenes, the learning curve was immense.

Accomplishments that we're proud of

Even so, we pushed forward and in the short time we had to work on this, we found ourselves adapting at a considerable rates. It may not be complete, but the effort put into the pieces was nothing to be brushed off.

What we learned

We learned that jumping into unfamiliar territory, in this case game development, is not always a brick wall. That by keeping an open mind, being a team player, and using our vast resource that is the internet, we can do what we put our mind to.

What's next for Fink's Bet

Fink's Bet may have jumpstarted a desire to pursue game development as hobby for us. And because of that, this may not be the end for Fink's Bet. If we continue to share this spark of ambition for the craft, it may eventually be a complete and published game. It all depends on how we walk away

Built With

  • gdscript
  • godot
  • medibang
  • pixelorama
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