Inspiration
We wanted to do some AR for a while. By playing around with the ARkit, we found would be fun that if there is a game that users can "touch" the ar objects with their phone. This game has a totally different user experience than other 2d games because it requires you to actually move around in the physical space.
What it does
The game generates different cubes and one side of one cube would have a different color, so the user has to move around to find the different side and touch it to level up. Cubes will be more in higher levels. Touching other cubes means you lost the game.
How I built it
We built it in Xcode with swift and use ARkit provided by Apple to create AR features. We started with brainstorming together and then break the tasks down to individuals.
Challenges I ran into
We had a hard time pull and push the storyboard in GitHub since most of us have little experience in it. There were some serious merge conflicts that we have to redo the storyboard. AutoLayout and Debugging is also a big challenge for us in Xcode because.
Accomplishments that I'm proud of
We think our idea is great, and we learned ARkit.
What I learned
We learned to be patient while dealing with bugs and running into problems with Xcode and GitHub.
What's next for FindTheSide
We want to set more levels and be able to change the costume for the dot and cube.
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