Find Out is a fast-paced, holiday-themed scavenger game set in a cozy winter village covered in sparkling snow. The inspiration comes from classic Christmas treasure hunts—simple, joyful games where friends race to find hidden gifts. I wanted to capture that same excitement, but in a way that fits Horizon’s social and accessible style, especially considering the streaming latency challenges many creators face. This led to a design focused on exploration, clear goals, and friendly competition rather than fast reflexes.

The world is built around three categories of collectible items, each with different point values. Players step into the start circle to begin the round, then rush through the snowy environment searching for their assigned items before time runs out. Every match feels slightly different thanks to randomized item locations and dynamic lighting that enhances the winter atmosphere. The scoring system encourages both speed and strategy, while the dual leaderboards—Top Score and All-Time Best—let players compete with both friends and past champions.

While constructing this world, I aimed for clean navigation, readable UI, and performance-friendly design to ensure smooth gameplay across all devices. Looking ahead, I plan to add more item sets, seasonal variations, and party-style modes such as team hunts or nighttime challenges. My goal is to make Find Rush a lighthearted, replayable winter world where players can share fun moments together, whether they’re competing or simply exploring the festive scenery.

Built With

Share this project:

Updates