Prototype link: https://www.figma.com/file/swUWiXpKkYJrQnxJ3ds6Tt/wireframes?type=design&node-id=4%3A10&mode=design&t=RgYTqc39CjFoPrQg-1
Describe your project (max 150 words) Meal Minder is an app dedicated to help students keep up with a consistent eating routine through the midst of their hectic school schedule. Whether you’re on campus or off campus, we provide a space for everyone to share their culinary moments and want to make creating nutritious meals easy and hassle-free. We make this simple for users through an AI Chat Box, gamification to encourage participation, and community building so that everyone feels welcome and inspired to change their eating habits.
Describe your research process and findings. If you conducted any surveys or interviews, please include the survey form and/or interview questions here. If you conducted secondary research by pulling from online sources, please include a link to your sources. (Max 500 words) Survey: https://forms.gle/58ZTwoMziNVFaTep9 Secondary Research: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8156074/
Describe your most important design decisions. What research findings and/or user testing results led you to make these decisions? (Max 500 words) Through our primary and secondary research, we found that the biggest factor that stopped students from cooking was because it takes too much effort and takes too long to cook. Although cooking is a necessary skill for adulthood, the majority of young adults aren't able to perform food preparation and purchasing behaviors such as buying fresh vegetables, writing a grocery list, or preparing dinner. From here, we ideated on how can we make this process as easy as possible for college students. We broke down the tasks needed to successfully cook a meal from grocery shopping to finding recipes. Our most important design decision was figuring out how to implement the AI chat box and how we could get users the answers they need without overwhelming them. We wanted the AI to be able to provide quality recipes that suit the user's taste; it would gather information based on the user's decisions and responses. Additionally, we wanted to introduce gamification to make it fun for students to cook. By creating achievements, milestones, and streaks, we've created another source of motivation. Many students also forget to eat meals or find it intimidating to meal prep, so we created a calendar feature allowing students to plan out their meals for the future and log the meals they've already had; this leads to healthier eating habits and less stress from meal prepping. We decided on giving closed-ended questions at first when they start using the app (dietary restrictions, grocery store proximity) to narrow down preferences before refining the recipes as they interact with the chatbot and save meals. We also addressed the issue of motivation by creating a social platform for like-minded students to collaborate and motivate each other. Ultimately, we think this app can be a valuable resource for individuals from a variety of different backgrounds, especially undergraduate students who think they don't have the time or energy to be healthy and cook well.
Built With
- figma
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