We based the game off of the idea of conserving water; in order to complete a level, you must get the majority of water droplets from the tap into the cup.

What it does

It is a game complete with a menu, scoring system, originally-made music and originally-made pixel art. For each level, there is the ability to open/start the tap or to restart the level, and at the end of each level, it gives you the opportunity to improve your score!

How we built it

We created the game using Unity. The pixel art was created using Pixilart ( and the music was created using BeepBox (

Challenges we ran into

Due to having to track the length of the lines (in order to limit the total length of lines the user can draw), we could only allow the user to draw straight lines. Because of the physical separation between our team members, we found it initially quite difficult to send each other parts of the game we had completed. However, it was a valuable learning experience.

Accomplishments that we're proud of

This was our first project which we all collaborated on, and for the majority of us, it was our first hackathon. Because of this, we're proud of having completed something we can show to everyone!

What we learned

We learned about collaborating as a team (especially when not being able to directly see each other's work). Since some of team members did not know how to create Unity scripts, another team member taught the others about how to create and implement them.

What's next for Fill the Cup Game

We plan to improve the game by letting the user to draw curved/freehand lines and adding more levels to the game! Additionally, we might add a level scrolling functionality to allow for longer and more interesting levels!

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