Inspiration
the inspiration for the type of project I made was from a steam game called "we went back".
What it does
similar to "we went back" you are meant to get the bad ending the first time but the second time you would be able to win with the information from the previous go around.
How we built it
i winged it. it was so scuffed that i needed to use ctrl f to find where parts of my code was
Challenges we ran into
object oriented programming, more specifically the advanced kind where you can simplify everything into a few lines of code
Accomplishments that we're proud of
how i was able to work around or brute force my way through my issues.
What we learned
oop still sucks
What's next for filet_o_fish
better organization and quality
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