Inspiration - This was developed for the CamGamJam hackathon, in less than 48 hours. The theme was 'set in stone' - for us this conjures to mind fossils.

What it does - We play as a caveman, attempting to 'knock out' fish by throwing boulders - and other items - at them. The gameplay leans towards scaling and upgrades, with bigger and better boulders purchasable at the shop. As the game ends, we pan down through the layers of sand and silt, to see all the fish knocked out in previous rounds.

How we built it - The game was built in Godot, with audio made in Audacity and MuseScore, and art in Procreate.

What we learned - lots of fih anatomy

What's next for Fih - Fih2 - Carp Chaos, Fih3 - Marlin Massacre.

Built With

  • godot
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