Started out as an exploratory take on the tank shooter beginner tutorial (on GDevevlop) but it evolved into a rapidly agile game with crowdsouced ideas.
What it does:
Basically a simple educational shooter game where coronaviruses are killed by cleaning and sanitising a table.
How I built it
I used GDevevlop and improvised from the tutorial. I adapted reusable media files from pixabay and built on ideas from fellow educators. The game evolved from a simpler version called War on Covid-19 which is also still in my itch.io dashboard.
Challenges I ran into:
There were some algorithms which I could not figure out in the software so I searched online through the wiki and the forum to gain insights and eventually got enlightened after testing and experimenting on variations and alternatives.
Accomplishments that I'm proud of:
Got many people involved and interested and even earned my first 'support' revenue from the development of this game through a contribution on the itch.io platform.
What I learned:
Anything is possible and even without deep coding backgrounds, an open source system and being open or willing to learn from others is key.
What's next for Fight COVID-19:
I hope to keep on improving on it and make it more user-friendly and engaging for gamers/players from all walks of life and backgrounds.