Inspiration
Inspired by Super Auto Pets and other battling games and their auto battler systems. The theme is centered around medieval Europe with the NPC hierarchy resembling class systems that were in place at the time.
What it does
The project is a game, featuring both platformer and auto battler gameplay.
How we built it
The game was built purely in Godot. Art was made using Procreate.
Challenges we ran into
Our biggest challenge was scope management since it is very hard to plan how quickly work can be done both on the game end and the art end.
Accomplishments that we're proud of
We ended up making in a sense two different video games into one which we are very proud of but at the same time, we might have spread ourselves a little too thin quality-wise. This was a product of highly effective communication and teamwork which we all appreciate. We're all first timers as well so we all came in raring to go and gave it our all, and it's safe to say we're all extremely proud of the results. Lastly, we're a no-AI team and we're very happy with how much we've built despite our lack of AI usage.
What we learned
Some pre-planning would have helped extremely so we could better understand our scope. We also realized that we were forced to miss out on many fun events we missed out on because we were so focused on our project.
What's next for Feudal Feuds
Potential development into a fully fledged game.
Built With
- godot
- procreate
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