Inspiration

DemonCrawl: a minesweeper-based RPG. We took the same idea and adapted the story to an experience of world hunger, food insecurity and humanitarian aid.

What it does

Feed the World (FTW) is a short puzzle game designed to educated children about the impact of food security on less fortunate populations in a way that challenges them and makes them want to know more about the subject.

How I built it

Game engine: Godot Language: GDscript (very similar to python but adapted to Godot) Started with coding basic minesweeper, then implemented it to FTW

Challenges I ran into

First time really coding a game, everything is quite messy. Some experience with python, but not much with Godot (or any game engine).

Accomplishments that I'm proud of

First time really coding a game :) Working as a team and division of labor.

What I learned

Gained much more experience with game engines and #gamedev. The importance of having a helpful team: support each other and work more efficiently.

What's next for Feed the World

Add tutorial Fix bugs/exploits Add character designs Improve user experience (More details in README on GitHub)

Built With

  • gdscript
  • godot
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