Inspiration

This project could have been anything. Many of our friends were using big data and creating complicated interfaces, but we ended up taking the road less travelled by. Once we received our first John Deere Hat, we knew that we wanted to create a game that was also a farming simulator, taking great inspiration from games like HayDay and CookieClicker. However, we didn't want to make it a mobile game, and instead focused on a Pokemon-esque third person control system that would allow the user to see the tractor that they were controlling.

How it Works

You play by upgrading your tractor to farm more and more efficiently so that your tractor can farm more complicated crops and gain speed, fertilizer can be used to increase regrow time, and you'll probably need a bigger bag to hold all that food!

This was a complicated project with 600+ lines of codes that ran into all sorts of bugs met through playtesting, but everything was solved and I hope you find out what the secret ending is at the bottom of the shop!

Features

When you upgrade your tractor, you can get a new set of wheels, and you can farm to reach our secret in the store!

How We Built It

We built it using Python and the Pygames library. It was challenging building this game from scratch over a typical game development software. There were a lot of issues that we ran into it but nothing we couldn't solve! A lot of our art was handmade in order to fit to size and format of the game.

Challenges

One of the problems we had was the plot regeneration. At one point it caused a lot of confusion as to what was causing issue as initially it was thought that it was causing plots to count twice.

Whats Next

We can enhance the game by adding a lot more mechanics as well as having more time to create more art to make the game appear more graphically pleasing.

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