1. Prototype link (Please submit a link to a playable prototype, not a link to design file) link

  2. Describe your project (max 150 words) Our product, Tater Trips, aims to assist college students in overcoming the hurdles associated with planning travels abroad. It recognizes common challenges like information scarcity, financial constraints, housing difficulties, and cultural adjustments. Our goal is to provide a comprehensive website offering an information hub, budgeting tools, housing reviews, and community engagement through various potatoes. As undergraduate students, we strive to empower others with knowledge and resources, facilitating informed decision-making and simultaneously fostering a supportive community to enhance their travel experiences abroad. Together with Tater Trips, let’s reinvent the potatstical journey around the world!

Survey Link: link

  1. Describe your research process and findings. If you conducted any surveys or interviews, please include the survey form and/or interview questions here, if you conducted secondary research by pulling from online sources, please include a link to your sources. (Max 500 words) We sent out a Google form to identify key outlooks for approaching studying abroad from a global perspective. Our questions delved into their travel experience, interest in studying abroad, and community engagement. To expand our research, we did user testing on four individuals within our target audience. We also commenced A/B testing and user interviews with four undergraduate students to evaluate the app’s practicality. Our mission is to decipher the main challenges undergraduate students face when going through the study abroad process and how they can reap pinnacle benefits from an all-in-one platform by students and for students.

  2. Describe your most important design decisions. What research findings and/or user testing results led you to make these decisions? (Max 500 words) Alongside our Google Form survey with 19 responses from undergraduates, we conducted A/B testing and user interviews with 4 students, addressing the same key questions about experience in travel, participation in studying abroad, and engagement within the community. Our thorough testing strives to uncover the viability of preserving our community engagement feature. The survey resulted in most students expressing disinterest in utilizing the community engagement component. Despite our survey results, the insights from A/B testing and user interviews unveiled a distinct turn. By approaching a limited sample size, we revealed that our forums feature is vital for fostering student communication. The findings highlight the significance of UX research methods, as the initiation for A/B testing and user interviews played a crucial role in shaping our decision-making process. Consequently, we acknowledge the need for the community engagement feature to shape dynamic student communication within our community.

Built With

  • adobe
  • canva
  • figma
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