Inspiration

We were inspired by John Deere's "Best Agricultural Innovation" challenge

What it does

Our project Farmer's Marketplace is a program that attempts to help farmers obtain the necessary goods they need by enabling them to sell and purchase goods from other farmers.

How we built it

We built our program utilizing the Java programming language

Challenges we ran into

We needed to find a way to store various types of data in a simple way. The data needed to be saved so that we could use it later on when necessary. Additionally, we were trying to implement server-client communication, where there's one server while multiple clients (farmers, in this case).

Accomplishments that we're proud of

We successfully made a simple but functional Graphical User Interface that the users can use to interact with our program. Additionally, we managed to find a way to store data.

What we learned

We learned a lot about Graphical User Interfaces, as well as how servers and clients interact with each other.

What's next for Farmer's Marketplace

We want to add additional features so that the users can do more, such as seeing their purchase history.

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