Inspiration

We wanted to explore a field of computer science that we haven't tackled before.

What it does

Provides a farming simulation

How we built it

Unity/C#/Unity Asset Store/YouTube (audio)

Challenges we ran into

Integrating each others' contributions and sleep

Accomplishments that we're proud of

Learning how to use Unity and C# to have a functioning game in 24 hours.

What we learned

Learning how to learn and utilize each other's strengths to tackle a multitude of difficulties.

What's next for Farm Frenzy

Refining Textures, Expanding Farming Universe, adding more interactables.

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