Inspiration
We wanted to explore a field of computer science that we haven't tackled before.
What it does
Provides a farming simulation
How we built it
Unity/C#/Unity Asset Store/YouTube (audio)
Challenges we ran into
Integrating each others' contributions and sleep
Accomplishments that we're proud of
Learning how to use Unity and C# to have a functioning game in 24 hours.
What we learned
Learning how to learn and utilize each other's strengths to tackle a multitude of difficulties.
What's next for Farm Frenzy
Refining Textures, Expanding Farming Universe, adding more interactables.
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