Fantasynth XR is an exploration of procedurally generated visuals synchronized to music.
Inspiration
In United Visual Artists words, we’re fascinated by “the profound interplay between auditory and visual stimuli”, and aim to create spaces in which to observe, interact, and take in the emotional and perceptual effects that visual and sound patterns have on us.
We mainly draw inspiration from meditative cyclic experiences, like audiovisual and light art installations, or euphoric choreographed ones, like visual music live shows.
A secondary theme in our feed of reference is playful forms of interaction: we think a lot about the toughness and discoverability of children's museum interactive displays and playgrounds, and the build up and wonderment of pop immersive arcades and selfie palaces.
What it does
It populates your everyday space with procedural, evolving content that translates generative visuals driven by sound. A basic grid tool can be summoned to play around and modify the patterns.
What we learned
Since Quest 2 came out, we’ve been trying to get out of the square play area in front of the sofa. XR finally makes it possible in a way that doesn’t engage your danger detection system, opening finally the space to apps that wish to offer a relaxing experience that admits movement.
What's next for Fantasynth XR
Fantasynth XR is the latest instalment of a series of audiovisual VR experiments and installations we’ve been developing for almost a decade.
The previous apps, Fantasynth One (SIGGRAPH 2017) and Fantasynth 2 (2022), were built around two specific songs, and explored procedurally generated graphics (Rift) and walkable space (Quest 2) respectively.
Fantasynth XR is now exposing the users to the underlying tool sets below the previous iterations, so they can map their own patterns and progressions, play around with them and create their own unique experiences based on sounds meaningful to them.




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