Inspiration
"Fanfir's Last Stand" was inspired by bullet hell games, nordic mythology and a desire to burn your enemies to the ground
What it's about
Your goal is simple - survive for as long as you can and turn as many Vikings as you can into the ash. Higher scores will allow you to face tougher terrains and enemies - only the toughest can make it through!
How we built it
Project was created with ❤️ in Unity with C#
Challenges we ran into
Staying awake and focused, while also trying to not run into merge-conflict hell, was definately the biggest challenge for us - thanks to our perseverance we made it through.
Accomplishments that we're proud of
We're proud of creating a MVP in such tight timeframe, given the circumstances and many unexpected bugs and situations along the way.
What we learned
We learned how to properly work in a team using Version Control
What's next for Fanfir's Last Stand
The future holds many unknowns - who knows, maybe you'll see the game released on Steam in a year (or maybe it will rot forever in dark depths of the hard drive)
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