Remember when the atomic clock hit the scene? Unfortunately for a large portion of us we weren't alive 69 years ago--I'm sure those who were look back on it and smile. However, little to nothing has been done since then--why is that? Telling time is something that 99% of all humans do, and yet we never seem to be able to do anything about the speed at which it flies/crawls by us. We just periodically pull out our phones, disappointed that the time is rarely what we want it to be.

It is my goal to work to change this.

I start off with the statement that "Time is relative," and I feel that we. have an opportunity to manipulate and work around this. The Faceless Watch will not only remove the need to have to look at a clock to figure out the time, but it will also allow us to get get a grip on the slippage of time. Many of us have heard the saying, "a watched pot never boils." Don't worry, I'm going somewhere with this With my watch I use 12 small motors strung on a band that act as the 12 hours on the clock. I have many ideas that I need to try out, but currently I have the hour vibrate first(for .075 seconds), and after a break(.25 seconds) I have the minute to vibrate based on the number of minutes. For example, if the time is 6:24am(current time). The back motor(the 6th) will vibrate, after a short pause the 4th motor will vibrate 4 times(the 4th motor means 20 minutes and the 4 minutes are the 4 separate vibrations).

There will undoubtedly be a learning curve, however, over time the entire process gets taken over subconsciously. Allowing you to be constantly aware of the time--a watched pot. The frequency in which the motors vibrate can be altered based on how you want time to feel. For example, if you increase the frequency in which the watch relays the current time to you the slower time will seem to go--again, like watching a pot boil. The opposite can be said for decreasing the frequency.

As of right now things look pretty good. I coded/built a few prototypes these last 24 hours, but i will need to take a bit more time to test different variations--trying different variations of feedback and intervals. Also, I did not have all the needed hardware

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