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Splash screen
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Login
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Home
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Camera on
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QR code scanner on
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Profile
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Settings
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Teacher landing
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Teacher register
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Teacher email verification
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Teacher onboarding 1
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Teacher onboarding 2
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Teacher onboarding 3
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Teacher onboarding 4
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Teacher home
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Teacher timeline
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Teacher class
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Teacher class filled
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Teacher class sample
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Teacher set assignments
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Teacher notification
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Teacher dropdown menu
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Student login
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Student reset password
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Student onboarding
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Student home
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Student game
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Student dungeon
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Student start game
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Student teams
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Student battleground team
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Student dropdown menu
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Student leaderboard
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Student chat sample
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Student chat
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3D models
Category: NoCode Concepts
Inspiration
Due to the outbreak of COVID-19, many schools and universities have switched to online learning. However, it is hard to keep track of student's progress and keep them engaged in learning activities remotely due to distractions. Reports showed that it is not uncommon that students skip classes or missed assignments.
Though there are challenges for the new learning normal, emerging technologies help to take e-learning to the next level.
Approach
In light of this, I am proposing a learning management system, EzLearn, which combines gamification components and emerging technologies to offer a quality, fun, and enjoyable learning experience to students. The system helps teachers to easily keep track and manage students' progresses.
Benefits to society
For teachers
- Help teachers to keep monitor and manage students' progress
For students
- Make learning fun and enjoyable for students
How it works
Teachers' interface
Teachers can sign up for an account using their institutional email address and log in
Teachers can select the purpose(s), level(s), and subject(s)
Teachers can add students to different courses by importing student record (name, email address, and class)
Teachers can send student account credentials via a link/ email
Teachers can customize teaching materials available in the platform or upload their own teaching materials
Teachers can set milestones and timeline for learning
Teachers can add assignments in the form of a quest
Teachers can track and monitor students' progress via the platform
Students' interface
Web app
Students can sign in using the account credentials given by their teacher and set a new password
Students can customize their profile
Students can access the courses and learning materials
Students will be awarded experience once they completed a task
Students who score high in quests (assignments/ tests) will be shown on the leaderboard and awarded badges
To encourage peer learning, students can request help from other students, and those who offered help will be awarded contribution point which can later exchange for a title
To encourage revision, optional assignments will be given in the form of:
Dungeon (player vs computer)
- Answer a set of questions and advance to the next level in the Knowledge Tower, students have 3 chances and they will need to start from the beginning if they got three answers wrong
Arena (1 vs 1)
- Students can compete with each other in small games such as battleship (students can bomb their enemy by answering a question correctly)
Battleground (2 vs 2 or 5 vs 5)
- Questions will be interdisciplinary and more difficult to encourage collaboration among team members
Mobile app
Students can log in with their student account credentials
Students can scan an image (e.g. chemical structure) with their phone and view the 3D model (AR)
Where it can be used
- The system can be integrated into the current middle/ high school or university learning
How I built it
I made the prototype using Figma and Framer, and 3D models using BRIOVR
Proposed technologies for implementation
Web app
- React/ Vue for web app front-end development
Mobile app
- Flutter/ react-native for mobile app development
Back-end development and database
- MongoDB/ Node/ Python
AR development
Creating 3D models using Blender
AR development using Vuforia Augmented Reality SDK/ ARCore/ Unity
Proposed cost
Cloud-based - $4,000-$7,000
Challenges I ran into
- The initial goal was very ambitious (UI for students (web and mobile) and teachers (web)), and time was a challenge to design 3 user interfaces.
Accomplishments that I'm proud of
- I completed the prototype
Mobile app (open the link in a phone to test the prototype)
What I learned
- I learnt a lot on design principles and using UI design tools.
What's next for EzLearn
- Realizing the system by collaborating with developers
Built With
- briovr
- figma
- framer

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