Inspiration

Eye'm HUNGRY is an innovative and immersive gaming project that revolutionizes how players interact with a game through the integration of eye tracking glasses. The project aims to enhance gaming experiences by allowing users to control gameplay elements, navigate the game world, and make in-game decisions using their eye movements and gaze.

What it does

This games works by harnesses the power of eye tracking technology in the Adhawk Minlink glasses to enable players to control game actions a simple sprite around the screen

How we built it

The intro website was built using React, we built the game using a game engine called Godot and exported the game to a static HTML website that is linked to the landing page. Lastly, we integrated the glasses control by using the Adhawk API to control and takeover traditional keyboard I/O.

Challenges we ran into

  • The glasses were very inaccurate, so it was very hard to calibrate
  • The game was very hard to deploy to HTML because we ran into header issues so we ran the files in a separate python http server
  • It was very challenging to work with such unique languages and frameworks for the first time since it was our first time making a game

Accomplishments that we're proud of

  • We built a functional game!

What's next for Eye'm HUNGRY

  • Integration with the blinking recognition in the glasses
  • More game related development

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