We were inspired by the games Stardew Valley and Club Penguin. The appeal of the indie aesthetic of Stardew Valley drew us in, we knew we wanted a pixellated game that anyone could play to wind down from a long day at school. Club Penguin's fishing mechanics were initially what we wanted to recreate to a certain extent but when we decided to add the concept of an immortal, aggressive, enemy, our gameplay evolved in a different direction.
Extreme Fishing is a top-down fisher game that places you as a lone fisherman named Benji Tom. You are continuously running around a pond with your rod, catching passerby fish while also avoiding the many different attacks employed by the Kraken in the very centre of the pond. Magic power-ups may appear in the pond allowing you to fish faster, bring you luck with a bigger catch or freeze the Kraken, giving you a short period of rest and relief to fish in peace, if you get lucky you can even learn to block shots with your own rod. Each fish you catch gives you points that contribute to your score, or even your high score.
Extreme Fishing is a group effort created on Repl.it using Python and Pygame. Separate functions were created on our own in Idle then compiled in a Repl.it.
Some challenges we ran into were co-ordination, sprites and de-bugging. Mainly because we all code differently and have different knowledge in terms of Python, we struggled in piecing our code together coherently so that we understood what the others had written. We also faced challenges finding sprites and art for a top-down style game as well as debugging when one of our programmers was sleeping.
We're proud that we took the time to participate in MasseyHacks because we are still technically beginner programmers with only knowledge of Python. We created a game in 24 hours that could typically become an FSE for our course which we are very proud of.
We learned a lot about time management as well as seeing others projects and ideas from more advanced programmers. For our very first hackathon there was a lot of firsts for people who aren't very avid programmers, we learned about how other languages are used and what they are mainly used for.
Next for extreme fishing would definitely be Undertale or Stardew valley dialogue boxes and a short intro scene. We also planned on implementing popups when catching fish, and varying fish shadows depending on the value of the fish, as well as longer reel in times depending on how large the fish shadow is. There is lots to be improved as there is always space for improvement and we plan on doing the best we can do with our time.
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