Inspiration
We wanted to make something crazy and fun. Most of the guys in the team work in game development, so just making a game wouldn't be nearly fun enough. We had to take a step further.
What it does
Takes you to Happyland.
How we built it
Unity and magic.
Challenges we ran into
VR tracking was a headache. There were some problems with capturing screenshots and videos, but it was nowhere nearly as problematic.
Accomplishments that we're proud of
Nice hands.
What we learned
Almost no one in the team had experience in developing VR software, so we learned a bunch of stuff.
What's next for Escape to Happyland
Who knows.

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