Inspiration
I had always wanted to play DND since I was in middle school, but I never knew where to start since there was a lot of information and resources needed to just understand the game. I also did not know anyone who played. Another obstacle was finding a Dungeon Master (DM), the person who controls the narrative of the game, or how to become one. Then a video game called “Baudler’s Gate III” came out which helped me to further understand and get involved more into DND. This game made it easier to follow the rules and visualize the world of DND. It also helped that my brother’s friend is a very knowledgeable DM and helped my brother become one too. So now my brother is my family’s DM, and we have finally played DND where we are all now absolutely hooked on our campaign. This hands-on and understanding is what I would like others to experience through “Escape the Mimic” adventures so that DND can be a fun game for everyone just like it was for me. Also, so that novices won’t be intimidated by it but instead have the community to help them get involved too.
Mission Summary/What it does
This organization seeks to foster the community by providing both newcomers and seasoned veterans with their own hands-on, fun, and easier to follow DND adventure. “Escape the Mimic” provides entertainment for ages teens to adults by hosting DND themed escape rooms and providing rentable rooms for DND sessions.
Customer/Player Info
People will create (or bring) their own DND characters with staff assistance, which will further personalize their experience in both the escape rooms and/or DND sessions. Such as a player having to roll some dice for “stealth” because they are a “rogue” trying to get past a certain area in the escape room without getting “caught”. Players can customize the difficulty and length of their experience. DND sessions can be booked, and players may choose one of the staff to be their Dungeon Master (DM). These rooms will have a table where the campaign map will be displayed utilizing a projector system. As an immersive roleplaying feature, players will have the choice to dress up as their characters, from a selected wardrobe.
Additional Info on the Escape Rooms
Every escape room will have a different theme within the world of DND such as exploring and ancient crypt, helping villagers flee from evil goblins, escaping an evil “mind flayer” ship, etc. With some being a longer adventure than others depending on the story.
Players will be able to create their own character sheet where they choose a certain class, such as “rogue” or “paladin”, where each class has different stats. An example would be where paladins have more “strength” than rogues, but rogues have more “stealth” than paladins. These stats will affect/personalize each player’s experience. Escape rooms will also have a Health Point system for players’ characters where players’ actions can either increase or decrease their health.
How DND merges with Escape Rooms and Many Examples of the Implementation
Players must roll for certain events to trigger based on the status of their characters as described earlier. Such as having to "inspect" a treasure chest to see if it is a "mimic" (monster) before trying to open it. Where, based on their character and dice rolls, they could fail to see the mimic disguised as a chest (and lose HP since the mimic “attacks”) or if they succeed, they could properly disarm the mimic (and take no “damage”). Doors can play a sound based on how well the player rolls for "stealth" such as a loud bang if they fail or a small creak if they succeed. For lights to turn on in the room players have to roll a high "perception" check or else the lights stay off or very dim. It could also influence whether the party hears certain sounds play such as "whispers from ghosts". Players can try to "investigate" certain objects, such as a mirror and if they succeed it could show a hidden message or reveal itself to be a two way mirror. Players might be able to "lock pick" certain things if they roll high enough (a specialty of "rogues") if not then they just find the code like a normal escape room. Even if players fail certain checks/rolls the escape room can still function as normal and players can still be able to escape. The checks/rolls just make it more interactive and DND like.
These aspects of the escape room will help ease players into the world of DND because a lot of things in DND require the player to roll for certain stats checks such as “sleight of hand” if you are trying to open something quietly, or “investigation” if you are trying to see if there is a trap. (Stat checks are basically having players roll higher than a predetermined number in a corresponding category where rolling lower is considered a failure.) Players can also choose if they want the escape room to heavily rely on rolling dice or just be a normal escape room and the staff will act accordingly.
Additional Info on the DND Sessions
When booking the room players can choose to bring their own DM or have one of the staff as a DM. This will allow newcomers to not have to worry about managing the campaign and can just come for a fun time. The projector system will display the map/board where players can place character pieces. This way players can see the world they are playing in and provides a more interactive gameplay. It will be highly encouraged to have a notetaker so that a campaign can be continued at a later time or customers can choose a story that will conclude by the time their session is over.
Info for both Escape Room and DND Session
Players can bring their own created characters for both the Sessions and escape rooms. If players create a character at “Escape the Mimic” then it can be used for both activities as well. Staff will be able to help in creating characters, managing sessions/escape rooms. There will also be the necessary books about DND needed if players would like to read them. There will also be birthday or event packages where customers can rent
Built With
- digitaldrawing

Log in or sign up for Devpost to join the conversation.