Escape the Flood 🌊

Intro

Escape the Flood is a remixable obby template designed for the Meta Horizon Creator Competition.
Players race against a rising flood, and creators can easily design new levels by building inside the Assetizer Box.

It was inspired a lot by watching my son playing mobile games with his friends. I was also very motivated to take part in the competition itself. The main issue I had was simply that there is not enough time in a day. We had a lot of fun collaborating and creating this template, and we want to build more.

Features

  • Plug-and-play Assetizer Box for custom levels
  • Flood Controller with adjustable height, speed, gravity, and player speed
  • Mobile-first design, optimized for performance
  • Many different ways to remix the levels
  • Quick, replayable rounds with infinite creativity
  • Multi-stage Queue Playlists implemented to ensure randomization of the loaded level

Quick Start

  1. Clone the world
  2. Jump on the Ready Pad and test the template
  3. Get inspired to create
  4. Build your own stage inside the Assetizer Box
  5. Adjust flood settings (speed, height, gravity)
  6. Step on the Start Pad to test your round
  7. Have one Exit Trigger at the highest point
  8. Jump on Ready Up and play

Variables Reference

  • readyTrigger
  • hud
  • lobbyGate
  • statusText
  • lobbySpawn
  • finishspawn
  • countdownSfx
  • startSfx
  • startDelay
  • countdownSeconds
  • fillTime
  • incrementPercent
  • incrementSpeed

Level Guidelines

  • Keep all geometry of the level you create inside the Assetizer Box
  • When creating a new level, all 3 orange mechanical boxes (Flood End, Flood Control, and World Sfx), the spawn, and the end point must be grouped together into the world asset
  • Provide at least one Exit Marker, Flood End Height Box, and Sfx Box, and group them all together
  • A collider box surrounds the play area to prevent fall-throughs
  • Build upwards with interesting paths

Performance Checklist (Mobile)

  • Use simple materials & low-overdraw water
  • Keep text short and high-contrast
  • Ensure geometry runs smoothly on mobile devices

Known Limitations

  • Only supports one active level at a time
  • Flood increments are percentage-based rather than continuous
  • Players can reach a final end goal, but future updates may add a point system that rewards lasting the round as well as reaching the exit

Next Steps

  • Make more unique and themed levels for the game
  • Design the lobby to be your own
  • Experiment with different player, flood, and camera settings
  • Develop additional game modes to expand replayability

License

Remix allowed (per MHCP Open Source Competition norms).

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