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The top empty box will display the description of the situation and a prompt. The bottom will contain dialog options
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And look! Now you're somewhere else! Amazing!
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Wow!
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Look at the variety of expressions you can make!
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Where's this, I wonder?
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Somewhere in New Jersey, I bet!
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The Pine Barrens, eh?
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You made it!
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"Hahahaaa, me and my nondescript pals are getting so drunk man hahaaaa"
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*Passed out drunk*
We're big fans of games that include naming party members after friends, having horrible things happen to them, and having them do horrible things. This is like that.
What it does
Its a text based Game, that attempted to have a non-linear story line
How I built it
with python, utilizing XML for save data storage
Challenges I ran into
saving and loading data actually implementing completely no linear story line required more time then we had available, mainly because more events needed to be generated to decrease linearity
Accomplishments that we are proud of
the way we implemented the attempt at a non-linear story line It can save and load data with XML
What I learned
python XML reading and writing, partners Dom and Sean took this opportunity to experiment in Python for the first time
What's next for Escape: NJ is that we're actually going to complete it.
run by running the main.py file!
if it immediately stops working with a xml.parser error replace the entire last line of the save data with <\root>
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