Inspiration
We were inspired by the current pandemic and wanted to make a game that teaches people about the disease.
What it does
We created this game as a way to educate people about the Novel Coronavirus pandemic in a way that is engaging and fun. Players explore a 3D world where they learn about the Novel Coronavirus. Along the way, they collect information about virus transmission, symptoms, and prevention.
How we built it
We created the 3D models through Blender. Some of the 3D models were from an open source (free3.com). We also found textures from Poliigon. We rendered the models with shading and other tools built into Unity. The game was implemented through Unity. Some objects were coded with C#.
Challenges we ran into
Our scope for this project was slightly too large. We did not have time to implement the character getting and displaying the symptoms of Novel Coronavirus. We also did not have time to generate the NPCs to interact with.
Accomplishments that we're proud of
For the time allotted, we got a lot done. We were able to create a beautiful 3D world that we were able to navigate and explore. We were also able to display many fact and a QR code to a facts sheets in our world.
What we learned
This is the first time all 4 of us have used the Unity engine. Many of us had also never made 3D models nor programmed a game anymore, so this was a great learning experience in learning how to program a game, create 3D models, and learn quickly within a deadline.
What's next for Escape From SarsCoV-2
In the future, we plan to allow people to select from different illnesses. We also plan to add randomly generated people that you can interact with. We also want to allow the player to interact with items and do actions that can lower or raise their chance of getting the disease. Another feature we want to add is to allow players to collect information cards on diseases.
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