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Our hero's trusty sword, note all pixel art is native to this world all scribbles are foreign creations of Gaomon.
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Pickup shield that allows the player to parry
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Pickup mechanical pencil that shoots erasures
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Pickup erasure hammer for slow heavy attacks
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Erasure cap projectile pickup, hero will be able to throw, detonates after some time
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Regular sword pickup, kills player instantly if they pick it up
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Johnaathanne Djeoph, also known as Ultralord. Runs the shop the hero can buy items from.
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Ultralord's shop where the hero can buy their goods
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Splatter Screecher, hard hitting, tanky, enemy that will charge at the player.
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Goober, the basic enemy that runs at player and attacks
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Goober knight, new and improved goober, will run at player and then run away, repeat.
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Slimes, he's just a little slime guy comes at ya tries to kill ya dies
Inspiration
From the beginning, we knew that we wanted to create some kind of a game. We knew that it had to be a simple 2D game because of how little time we had and our skill level. We were most inspired by roguelike games because we all like the challenge that they create by having it undo all of the progress that is made if they are killed and it's easier to code because we don't have to track progression.
What it does
Our game follows the hero as he has to defeat a series of mindless, almost zombie-like creatures, that are pen drawings, with a sword that is made of an eraser. In the beginning, the hero is only attacked by one creature and gets progressively harder by having him be attacked by multiple creatures before making it to the final boss, the pen that's making/drawing all of the creatures. The final boss is defeated in the same way as the creatures, but he is the hardest to kill. The creatures fight the hero by trying to cover him in ink. As the hero goes along he will have to pick up different objects like a heart for health and be able to pick up different weapons. There are also different items that will either help or harm the hero, the user doesn’t know which ones will do what.
How we built it
It is built using a game-making platform called Unity. We are making the characters, weapons, and pickups on MediBang paint pro and aseprite.
Challenges we ran into
The first challenge that we ran into was finding the best way to code together. We initially wanted to use Unity teams, but it wouldn't work on everyone's computer and it became hard to work with, so instead, we decided to do the code on two separate computers. We periodically combined the code together to make sure that it worked and that everyone has an understanding of what was done. Another challenge that we have is that since it is a roguelike game we need to make it interesting and challenging enough that the user will want to continue playing it and not give up too quickly.
Accomplishments that we're proud of
One thing that we are proud of is our weapon idea. We thought it was a new and original idea to have the hero defeat the bad guys by erasing them with an eraser. It is the opposite for the bad guys who are trying to color on the hero so he becomes covered with ink and "dies"
What we learned
We learned how to make a game using the Unity platform, how to draw and animate characters using MediBang paint pro and Aseprite, and how to better collaborate as a team when coding. We also learned how to create a roguelike game and how to make it challenging enough for the user to want to keep playing.
What's next for Eras-sure
We want to make either different levels or make randomly generated backgrounds and challenges.
Built With
- aseprite
- medibangpaintpro
- unity
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