Inspiration
The inspiration was global warming and it’s causes, including natural occurrences like the forest fires in California as well as several other extreme weather events. We wanted to simulate our own forecast and show how important sustainability and resource management is, this project was important and applicable to real life scenarios.
What it does
It simulates how blobs (people) interact with their environment as well as how the environment reacts to the humans actions.
How we built it
We used Unity and C# for scripting. Blender for structure models.
Challenges we ran into
It was our team’s first time using Unity and working with the hierarchical nature of Unity was quite tough. Keeping our code optimized and clean in a timely manner proved to be a difficult task as it required us to use new programming techniques we were unaccustomed to such as delegates and event listeners.
Accomplishments that we're proud of
We have a functional project that does exactly what we planned for it to do.
What we learned
We learned about how unity works, as well as delved into the c# language, our team is most proficient in c++.
What's next for Environment Simulator
We plan on releasing mod packs and textures for the world, as well as making a GUI in which the user can control the variables to make their own simulation. With more experience we’d also like to come back and implement more complex ML based decision trees to our blob AI.

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