Inspiration

The project was inspired by a hidden sense that not many people realise they have. Their "gut" feeling. People often struggle to decipher their own "gut feelings" when confronted with them. Our goal was to create a tool that validates these internal signals, transforming them from vague sensations into actionable data.

What it does

Enteric is a smart ring that monitors physiological responses to track a user's intuitive state. It translates these signals into a private haptic language: Positive Intuition: A warm squeeze. Negative Intuition: A cool contraction. Anxiety: A slow warming sensation. Nervousness: Slight vibrations. The accompanying app serves as a reflection tool, featuring an Intuition Timeline and Pattern Insights to help users recognise recurring emotional triggers.

Link to feature and functionality document

How we built it

Branding & Design: Developed a full visual identity to create a strong brand image and establish trust. Prototyping: Designed a mobile interface through Figma using FigmaMake, focused on personal reflection with data privacy, featuring journaling capabilities and an accuracy-based "Like/Dislike" validation system for signals. Storytelling: Created a 3-minute claymation sequence using Grok and incorporated eye-catching allegories like a wild art stunt and Pandora’s Box to demonstrate practical use cases for intuitive intervention.

Challenges we ran into

Challenges with Research: It was difficult to condense complex neurological studies on the Vagus nerve and skin conductance into a user-friendly "haptic language" that felt intuitive rather than clinical. Challenges with Prototyping: Balancing the need for "Pattern Insights" without creating information overload for the user was a major UX hurdle; we had to ensure the app felt like a reflection tool, not a live stress-monitor. Challenges with Video Pitch: The main challenge in creating the video was the inconsistency in art style when generating it via prompts. Challenges as a team: As we've all recently started our university semester here in Australia, coordinating and finding time to work on this project has been difficult at times.

Accomplishments that we're proud of

We're extremely proud of what we've achieved in such a short amount of time. Specifically, we successfully developed a speculative technology that addresses Interoception, and packaged it in a brand identity that feels warm, empathetic, and sophisticated.

What we learned

Our team of three developed our skills across many areas during FigmaBuild2026. We learned how to pivot quickly from an idea whenever we weren't unanimously satisfied with the direction. We learned how to use FigmaMake, how to pitch our idea succinctly in 200 characters or less, and how to think outside the box without the constraints of modern technology. We also learned how to accurately prompt AI to produce a somewhat coherent three-minute video.

What's next for Enteric

Moving forward, we would like to investigate further how intuition physically manifests in our bodies and how it can be possible to read those signals.

AI Acknowledgement

We acknowledge the use of generative AI in this project. Our task was to create a speculative method for measuring one of the many human senses. The aim was not to outsource thinking, but to communicate our design reasoning clearly and effectively. All ideas are our own, with AI assisting in refining research, animating scenes with existing ideas and scripts, and offering feedback when necessary. We reviewed all content and adjusted it to match our voice, understanding, and personal approach.

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