Inspiration

This model, rig and animation was inspired from my love for fantasy reptilian creatures and their designs and movements. This model was made after the Kobold from the game game Dungeons and Dragons which is a game I really enjoy.

How I built it

I created this model as a sculpt in ZBrush focusing on creating a lengthy and somewhat creepy physical build. After polypainting, I then took the model to substance painter to create better texture results. I then rigged the Kobold in 3ds Max to animate and pose it to make it look more alive. The final renders were then done in Unreal Engine.

Challenges I ran into

For the project I was working on I only had 100 frame to animate this emote. I tried to give the creature as much personality as I could in that short span of a couple seconds.

What we learned

This was the first model I added morph targets too which was a very interesting process to learn. I gave the model a blink, a close mouth, and a slight chest breathing movement as some morph targets.

What's next for Enemy Kobold - 3D Animation

I hope to animate more actions for this character to have him fit better into a game environment as a potential enemy players run into.

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