Inspiration
We wanted to learn how to develop online games in Unity.
What it does
It's a short, fast paced battle royale in the setting of an office building.
How we built it
We programmed the game in C# using Unity.
Challenges we ran into
The networking library was brand new, released barely a week ago, and therefore had barely to no well-written documented cases, making developing for it way more difficult than what it should be.
Accomplishments that we're proud of
We managed to do a functional - although buggy - game.
What we learned
We learned about the mindset and paradigms we need to develop an online game.
What's next for Employee of the Month
We should fix the bugs and make it more into a functional game before releasing it.

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