Inspiration

We wanted to learn how to develop online games in Unity.

What it does

It's a short, fast paced battle royale in the setting of an office building.

How we built it

We programmed the game in C# using Unity.

Challenges we ran into

The networking library was brand new, released barely a week ago, and therefore had barely to no well-written documented cases, making developing for it way more difficult than what it should be.

Accomplishments that we're proud of

We managed to do a functional - although buggy - game.

What we learned

We learned about the mindset and paradigms we need to develop an online game.

What's next for Employee of the Month

We should fix the bugs and make it more into a functional game before releasing it.

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