Inspiration

Nyancat and Call of Duty as well as Snapchat. We attempted 3 other ideas before coming up with this stroke of genius.

What it does

Our project brings joy and childhood exuberance to any team who tests it. Shoot emojis at your friends (and your enemies) with this browser-based AR smartphone game, dodge fired emojis from other competitors, and share some laughs.

How we built it

This application was built with HTML, CSS, JS, Jquery, and the AR.js browser-based AR library.

Challenges we ran into

This was the 4th idea we pursued, and we began working on it with less than 14 hours remaining. None of the other three ideas were related, so when we decided to pivot to this idea, we had to start fresh. None of us had experience in AR, or the library we were using, so we also had to learn that quickly. On top of that, we spent hours chasing down big bugs.

Accomplishments that we're proud of

  • Building a quality product so quickly
  • Having fun (We've had some emoji battles. Come demo) ## What we learned
  • How to adapt quickly
  • Basic AR
  • Some new things about javascript and CSS ## What's next for Emoji Cannon
  • Facial recognition.
  • $100 million seed round (Oculus, we're coming for you).
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