Inspiration

We have always wanted to try our best at creating a game in Unity.

What it does

It is a simple action game that is themed around malware and computers.

How I built it

We used Unity and its cloud branching software to all work on the same project at once. We had also used Piskel for the sprites and animations.

Challenges I ran into

Learning Unity from scratch and being able to complete all of the goals we had for the game.

Accomplishments that I'm proud of

We had successfully created decent animated sprites with good transitions between scenes as well as entertaining cut scenes.

What I learned

How to work in unity and how to code in C#.

What's next for Emissary

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